Saturday, 8 August 2026

Meritocracy


Meritocracy

A meritocracy is a social or political system where people get power, success, and rewards based on their work, skills, and talent, rather than their money or family background. [1, 2]

On meritocracy.....
Singapore built its entire nation on meritocracy, using it as a tool for survival. However, this relentless drive for success has revealed deep psychological and social costs. [1, 2, 3]

Part 1:
 How Singapore Built a Nation on Meritocracy
When Singapore became independent in 1965, it had no natural resources and a fractured, multi-ethnic population. The government used meritocracy to achieve three goals: [1, 2]
  • Ensuring survival: The country needed the absolute brightest minds in leadership to build the economy rapidly.
  • Preventing corruption: Jobs and government contracts were given based on strict, transparent results rather than family ties.
  • Racial harmony: Rewarding people strictly for their talent meant no single ethnic group was favored over another. [1, 2, 3, 4]
The government achieved this primarily through a highly competitive education system and elite government scholarships. Doing well on standardized exams became the ultimate ticket to a high-paying career or a spot in the civil service. [1, 2, 3, 4]

Part 2: 
The Psychological Impact of Meritocracy
While meritocracy created immense wealth, it also fostered a intense, high-pressure environment. Philosophers like Michael Sandel describe these exact mental burdens as the "Tyranny of Merit": [1, 2, 3]
  • The Hubris of Winners: Those who succeed come to believe they did it entirely on their own. This breeds arrogance and a lack of empathy for those who struggle. [1, 3]
  • The Humiliation of Losers: Those who do not finish top of their class internalize their position as a personal failure. This creates deep feelings of shame, low self-esteem, and social division. [1, 2, 3]
  • Chronic Burnout and Anxiety: The "rat race" starts incredibly early. Children face severe stress to pass major national exams, leading to mental health struggles. [1, 2]
  • Credentialism Bias: Society begins to measure a human being's entire worth and dignity solely by their school grades and job titles. [1, 2]

The Modern Shift: 
"Continuous Meritocracy"
Today, Singapore's leaders recognize these psychological strains and are actively trying to change the system. To reduce stress, they have removed certain academic labels and are pushing for a "continuous meritocracy"—a system where your school grades do not define you for life, and you are given multiple chances to reinvent yourself. [1, 3]


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Bartenders Blog: NAPKINS OR SERVIETTES

Bartenders Blog: NAPKINS OR SERVIETTES:

Designer Oriental Printed Napkins, PrintedServietteSupply&Co.

Lean production house presents printed setviette.. Specialty selection color combination of denim blue on whites as the sole color combination of the production house . We have plenty of new designs lined for additions into our full design lineup  ranging from flora & faunas, motifs, chinois, oriental, monogram designs, etc. Every month a new design will be added to our collection. 
'The Denim Blue on Whites Art Direction Group of Companies '
The design selection, the printing ,to  the supply of personalisation serviette for caterers, restauranteurs, cafe operators , 

A Body Search(A General Guide)

A body search is an inspection of a person's body and outer clothing—conducted manually by patting down or via electronic scanners—to check for hidden weapons, drugs, or illegal items. [1, 2, 3]
Types of Body Searches
  • Pat-down (Frisk): A quick external feel over clothes to check for hidden weapons or objects.
  • Non-intimate search: Removing outer layers like coats, hats, or shoes.
  • Strip search (Visual): Removing all or most clothing for a visual inspection without physical contact on naked skin.
  • Intimate/Cavity search: Internal physical checks performed strictly by medical professionals in extreme cases. [1, 2, 3, 4]
Common Contexts
  • Airport Security: Routine screening using metal detectors or body scanners before boarding.
  • Law Enforcement ( 2026 currently under Observations by Malaysian Rulers May Be Introduced Later' HandheldPortableMetalDetectorsbyNEWRMPCLUB: Police checks during arrests or entry into secure detention facilities.
  • Correctional Institutions/ Facilities: Searching inmates to maintain prison safety and block contrabands. [1, 2, 3, 4, 5]
  • Tactical Policing for New Malaysia proposals to include the Rechargable Portable Metal Detector to be locally produced to cater to the Malaysian and Asia markets.Secutity guards will be trained to perform tactical body search and vehicle search at malls carpark entrances with the device in efforts to beef up the safety of everyone and in alleviating risks with the aim of new public safety upgrades in the aim of Malaysia's efforts to attain Safest City Status and leading Asian city(s) to follow trait. 
  • Scheduled roadblocks at strategic spots will also see to the practice of new tactical Policing standards in daily routine roadblocks at night of weekends as efforts to control crimes , and thus safety and livelihoods of the community(s) around Urban city(s). 


  • T baton - Another tactical Policing Body Armor for Frontvliners in Malaysia 

  • Image: 
  • Saya selaku pemegang hak cipta karya ini melepaskan karya ini ke dalam domain awam di seluruh dunia.
    Di sesetengah negara, undang-undangnya mungkin tidak mengizinkan; jika begitu:
    Saya memberi sesiapa sahaja hak untuk menggunakan karya ini untuk apa jua tujuan, tanpa sebarang syarat, melainkan undang-undang menetapkan syarat-syarat sedemikian. T-baton in action by Female team members of the RMP Police Malaysia 

Thursday, 6 August 2026

Impostor Syndrome ( a syndrome )

'Impostor Syndrome'
( Self initiated , only after too much reoccurrences, extensive conducting of brainstorming for reports, Eavesdropping is a Crime  )

Impostor Syndrome , is a psychological pattern where people doubt their skills or success. They feel like a fraud and fear others will find out, even when they have proof they work hard and do well. [1, 2]
Common Signs
  • Thinking your success is just luck or good timing.
  • Being afraid that you will fail or be exposed as a fake.( After too many brainstorm harvestry and patient's no education on meritocracy contributes gravely to this inferiority s) 
  • Setting impossibly high goals and feeling bad when you are not perfect. ( After extensive harvesting of brainstorming leads and the boss / board / AGM still demands more ) 
  • Working way too hard to hide what you think is your real, lower skill level.( Highly noticeable when 'stolen ' items from brainstorming conductings is not being appreciated with the contributor in the daily routines/ day to days'. 
  • Not being able to accept praise or compliments. ( Usually until the patient accepts the reality and works with the delegation sincerely , then the results will be complimented, with Satisfying effects, every one must win ( meritocracy)  [1, 2, 3, 4]
The Imposter Cycle
" As a Manager/ Supervisor ( Not enough exposures) Business owners fail face flat when Practices and never execute together , a corporation , with 500 employees ranging from janitors to freelancers are hard to master only if the man is too old and seasoned in another field than the 'Boss'. Inherited's have only been discovered to be ailing , after extensive law breaking royal family , upon themselves' , and still much unknown amongst us the peoples, but this calls for another What If ( Assumed To be A Rich 's is a Mistaken Identification by unwise , the child in each of us not knowing a middle class Malaysian have indeed had spent 1million ringgit from infancy till dead at 76years, both spent upon and self spent  in totaling sums. " 
Up for the Task/Objective/Goal/ Mission/ etc inevitably is Raise to the Task/ Goal the next season and not being handed the Real deal but for some it's still New Mission/ Objective for coming calender year ( By September.  You should hv known those who are underr the BURSA MALAYSIA, A listed entity's wings / coverage . 

  1. The Task: You 'get' a 'new' project or goal.
  2. The Reaction: You feel a lot of stress. You might put off starting it or work way too hard to get real good results.
  3. i.)AHA BRAINSTORM FOR SOME IDEAS, OR ANYTHING BOUT FEEDBACKS ON  'IT( The New Corporate 'Way'), Reality is IM THEIR BOSS, subordinations and delegations 'ethically' ? 'healthily'?    OR  ii.) Go outside and field trip it as out of the box but same coverage / same results or simply 'Google' four weekends for a easier more effective / may not be that efficient but it depends on the team you have been given 'and' rebuilt for the best of You. It Matter! 
  4. The Finish: You finish the work and do a good job.
  5. The Doubt: Instead of feeling proud, you think you just fooled people or got lucky.
  6. The Repeat: The doubt stays with you, making the next task feel even harder. 
How to Help Yourself
  • Talk about your fears with a trusted friend, mentor, or counselor.
  • Write down your real facts, awards, and hard work to look at when you feel down.
  • Accept that making mistakes is normal for everyone.
  • Stop comparing your inside feelings to the outside look of other people. [1, 2, 3, 4, 5]
If you want to explore this further, let me know:
  • Are you feeling this mostly at work, at school, or somewhere else?
  • Would you like tips on how to talk about it with a boss or teacher

Wednesday, 5 August 2026

Maritime History - East Asia Studies - Japon

Sekibune 関船 is a type of light, fast oared warship widely favored by both warlords and pirates alike during the Muromachi and Edo period. Originated from the Seto Inland sea (the sea connecting Western Honshu, Shikoku and Kyushu), its shallow draft and oars offer unparalleled maneuverability in tight spaces. The hull could be reinforced with thick timber plank to protect crews and marines. Combined with this layer of armor, Sekibune was both speedy and hardy. However its combatants could only be lightly armed. This drawback spurred the development of much heavier and better armed warships such as Atakebune type.

Saturday, 1 August 2026

Gambling To Gaming


Illustration for gambling
Photo Credit: Dall-e

My Publications lists - Publications Office of the EU: My Publications lists - Publications Office of the EU


Ancient China

In 926, when Huangfu Hui (皇甫晖), a soldier during the Five Dynasties period (907 – 960), decided to try his hand at the gambling table in a military camp, he changed history.

Without much luck, Huangfu quickly lost all his money and owed a fair amount of debt. Feeling hopeless, he took a drastic step: He kidnapped his general and forced him to start a rebellion against the emperor. Emperor Li Cunxu (李存勖) sent his adoptive brother Li Siyuan (李嗣源) to suppress the rebellion, but Li Siyuan instead joined the rebel forces and claimed the throne. After the rebel army attacked the capital and killed the emperor, Huangfu became a provincial official.

Gambling has a history of over 3,000 years in China. Though as early as 2,000 years ago, Mencius stated that gambling was unfilial behavior, and many dynasties tried to ban it, gambling persisted among people from all walks of life, from emperors, and government officials, to ordinary people.

The first form of gambling recorded in China is believed to have emerged in the Xia dynasty (c.2070 – 1600 BCE), and was known as 博 (bó). The ancient Analytical Dictionary of Chinese Characters (《说文解字》) states that “In old times, Wu Cao invented bo (古者乌曹作博).” Wu Cao was an official in the Xia dynasty, and bo referred to a board game using 12 chess pieces, which was called “六博 (liùbó).” Though its rules are untraceable to modern historians, it sounds similar to Chinese chess, so some believe liubo was the precursor to chess. As the game became increasingly popular, the character 博 gradually became a general term for all types of gambling.

In the Spring and Autumn (770 – 476 BCE) and Warring States (475 – 221 BCE) periods, forms of gambling became more diverse. Besides board games, competitions involving animals became a major way of gambling. Among the rich, horse racing was extremely popular. The Records of the Grand Historian (《史记》) by Sima Qian (司马迁) recorded a famous story from the Warring States period, when military general Tian Ji (田忌) and the king of Qi often made bets on horse racing. They both chose three of their own horses and classified them into three grades according to their speed. There would be three rounds of racing in total, and the person who won two of them would become the final winner.

Since the king’s horses, in every grade, were better than Tian’s, Tian lost many times. Then, the famous strategist Sun Bin (孙膑) offered a suggestion to Tian: To use his slowest horse to compete with the King’s best horse in the first race, use his second-class horse to race with the king’s slowest horse in the second race, and his first-class horse to run with the king’s second-class horse in the last race. As a result, Tian lost the first round but won the last two rounds, winning 1,000 taels of gold from the king. Today, the Chinese idiom “Tian Ji’s horse race (田忌赛马)” refers to taking advantage of one’s own strengths and attacking the opponent’s weaknesses.

Among ordinary people, dog races and cockfights were the preferred form of gambling. In The Commentary of Zuo (《左传》), a narrative history of political, diplomatic, and military events from the eighth to fifth centuries BCE, a case of cheating in cockfighting was recorded: In the State of Lu of the Spring and Autumn period, Ji Pingzi (季平子) and Hou Zhaobo (郈昭伯), two high-ranking officials, bet on a cockfight. Ji applied mustard on the wing of his rooster in order to blind its rival, while Hou secretly attached a sharp metal hook to his bird’s feet as a weapon. Hou’s rooster won the game, and hatred was sown between the two men. Their enmity led to severe political struggles, which finally caused a coup in the palace.

As gambling grew more widespread, its negative influence on people became more and more obvious. Like in the case of Huangfu Hui, some consequences of gambling were deadly. According to Records of the Grand Historian, Lord Min of the State of Song in the Spring and Autumn period once played liubo with military general Nangong Zhangwan (南宫长万), and they got into a quarrel because of the game. Then, Lord Min mentioned the fact that Nangong had once been captured by the enemy to insult him. Nangong became so angry that he killed Lord Min using the game board.

Incidents like these gradually came to the attention of the state. In the Warring States period, the Wei state’s Canon of Laws (《法经》), China’s earliest systematically written code of laws, stipulated that people who were caught gambling would be fined; if the crown prince gambled, he would be flogged, and if he was found gambling again, he would be deposed. In the Qin dynasty (221 – 206 BCE), the law stipulated that people taking part in gambling would be tattooed on the forehead as a punishment.

But this didn’t stop the development of gambling. Many more ludicrous stories about gambling were recorded in the following dynasties. For example, according to the Book of Han (《汉书》), Emperor Xuan of the Han dynasty (206 BCE – 220 CE) was a keen gambler before he inherited the throne. He owed a large amount of debt to a man named Chen Sui (陈遂). After he ascended the throne, Emperor Xuan appointed Chen as the prefectural chief of Taiyuan as a form of payment.

In the late years of the Han, another game emerged, which was known as 樗蒲 (chūpú). It’s a game of chance, in which people throw five flat dice made of wood. Each die had two sides, one black, and one white. Whoever gets more black wins the game. This game was still a craze up until the Song dynasty (960 – 1279), and chupu became a byword for gambling.

According to A New Account of the Tales of the World (《世说新语》), a compilation of character sketches and anecdotes from the first to the sixth century, military general Wen Jiao (温峤) of the Eastern Jin dynasty (317 – 420) was a big fan of chupu. He often played this game with local merchants and lost a lot of money. Once he even wagered himself as collateral for his gambling debts, until his friend paid the money to buy him off from a life of slavery.

In the Tang dynasty (618 – 907), cricket fighting came into fashion, and its popularity lasted in the following Song and Ming (1368 – 1644) dynasties. Jia Sidao (贾似道), prime minister of the Song dynasty, so often indulged in cricket fighting that he was nicknamed “Cricket Prime Mister.” Emperor Xuande of the Ming dynasty was also called “Cricket Emperor” for the same reason—he even promoted an official who found a strong cricket for him. Though Emperor Xuande was actually a pretty successful emperor in other ways, this hobby became a stain on his reputation.

Emperor Daozong of the Liao dynasty (907 – 1125) was also a famous gambler. According to The History of Liao (《辽史 》), in the late years of his reign, the emperor even ordered officials to cast dice to decide who would get a promotion.

In the Ming and Qing (1616 – 1911) dynasties, card games began to catch on, mahjong was also invented, and gambling was more widespread than ever before. In The Sketch Book of Liaozuo (《辽左见闻录》), Qing dynasty scholar Wang Yiyuan (王一元) described people “playing day and night, and the whole country appeared to be crazy.”

Gambling persisted in each of these dynasties, despite laws that banned it. Qing writer Pu Songling (蒲松龄) warned of its dangers, a reminder still valid today: “Nothing under heaven can destroy a family faster than gambling. Nothing in the world can destroy one’s moral integrity worse than gambling.”

Thus the study into the word 'gambling', it's real value ,the morality of it solely lies in the intention of the individual while performing his/her act .

Historical examples point to an important distinction that many societies have wrestled with for thousands of years: gambling as an activity versus the moral quality of the person 'while' engaging in it.

The historical record from Han, Jin, Tang, Song, Ming, Qing, and other dynasties shows that 'gambling itself' was neither inherently associated with virtue nor vice. Emperors, ministers, generals, merchants, scholars, and commoners all participated in games of chance. Some suffered ruin, while others treated it as recreation. What concerned philosophers, lawmakers, and moralists was not merely the act of wagering, but the consequences that followed.

From a philosophical perspective, one could argue:

i. The act itself is morally neutral.

ii. The intention behind the act carries moral significance.

iii. The consequences determine its social and ethical value.

iv. The rules and regulations forming the game in play is administered strictly abiding,  as in the gameplay is kept away from illicit's by every participant 

For example:

Recreation and fellowship

A person wagers modestly for entertainment, fully aware of the risks.

No deception, coercion, or harm occurs.

The moral concern is relatively low.

Greed and exploitation

A person gambles obsessively in pursuit of wealth without labor.

Family resources are squandered.

Debts, dishonesty, and social harm follow.

The moral concern becomes substantial.

Governance and public duty

When rulers such as Emperor Daozong of Liao allegedly used dice to determine promotions, the issue was not gambling alone, but the abandonment of merit, justice, and responsibility.

Here gambling becomes a vehicle for poor governance.

This distinction appears in many intellectual traditions:

In Confucianism, the primary concern is whether conduct preserves family harmony, social order, and personal cultivation.

In Buddhism, attachment, craving, and loss of self-control are the principal dangers.

In Daoism, excess and imbalance are often viewed as the root problem.

In Western ethics, thinkers frequently assess both intent and consequences rather than condemning every wager categorically.

Therefore, a reasonable conclusion is:

Gambling possesses no intrinsic moral value independent of human action. Its ethical character emerges from the intention, discipline, moderation, and consequences associated with the act.

This is why history remembers some gamblers merely as enthusiasts, while others became cautionary tales. The criticism directed at figures such as Jia Sidao or Emperor Xuande was not simply that they gambled or enjoyed cricket fighting, but that contemporaries believed those pursuits distracted them from higher responsibilities.

In that sense, the historical study of gambling suggests that the central moral question is not:

"Did a person gamble?"

but rather:

"What did the gambling reveal about that person's character, judgment, and obligations to others?"



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Responsible Gaming 

The Authority to financially educate by controlling the amount of money ( MYR) in a Registered Player 's Account's for the common good and the common good of the Player itself. 












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SELF - EXCLUSION_s


puntings. bets.stakes. bet stakes. Bet wagery. Bet wageries & Odds. Punts.